Immersivity
Audio-Reactiveness
3D
Prototyping
Touch of Immateriality
This projection mapping installation combines color theory and accessories. The spectators entering the room are equiped with colored glasses (blue and red ones), that enables them to experience two different levels of perception.
One of the colors elongates the room while the other retracts it. Therefor one may enter 2 rooms in one.
2024
HEAD | Workshop Reality Shift : Crafting immersive environments
by Cadie Desbiens-Desmeules
Collaboration with Ares Pedroli.

UV Trap
This set-up is inspired by electrified bug traps. As people are moving in the room, the interactive part is triggered by an electronic circuit composed of an ultrasonic range sensor (that registers distance informations) and 2 arduino boards. The lightning strikes were generated with Unreal Engine.
2024
HEAD | Mapping course
by Z1 Studio

ESCAPE
Escape is an audiovisual performance with generative visuals reacting to the movements of a dancer. This multi-sensory experience was exhibited at RXPKL gallery in Kuala Lumpur, Malaysia, in Autumn 2024.
As part of my summer internship at TYRELL STUDIO, I’ve worked on some parts of the project development, such as the stylistic research of the animations and their automation with Blueprints on Unreal Engine.
2024
TYRELL STUDIO | Internship as Unreal Engine Artist
Visuals by TYRELL Studio & Andrea Becze-Deák, Audio by Laurent Delforge of None Studios, Choreography by Ben Fury.
Photo credits : Saufi Nadzri
Crystal clear
Visual experimentations made with TouchDesigner, interpreting 3D scans of objects with point clouds.
2024
Weltformat Festival | Workshop Animated posters with TouchDesigner
by Paulina Zybinska

Excave
Contemplative animated VR video. Discovery of Blender and Unreal Engine.
2024
HEAD | VR course
by Claudy Ianonne.
Architektorum
Architektorum is a fake commission marketing a fictitious series of conferences that would be taking place at HEPIA (University of Architecture and Ingeneering of Geneva). Our code generates random assemblies of cubes and can be navigated in to be able to find interesting compositions for an infinite amount of possible designs.
2024
HEAD | Generative Design course
by Annette Lenz, Pierre Rossel and Nicholas Baldran
Collaboration with Tamara Bakir.


What do we eat in Hungary?
These website propotypes were created as two very distinctive visual worlds inspired by the same online article, listing Hungarian food recommendations. The first version is a game-like visual that enhances the notion of « discovering » a new culture, the second one is a real culinary « travel ». Designed on Figma.
2022
ECAL | Website prototyping course
by Romain Collaud