Immersivity
UI/UX Design
3D
Procedural Visuals
Touch of Immateriality
This immersive experience combines color theory and accessories to shape the space and the perception of it’s visitors.
The spectators entering the room are equiped with blue and red colored glasses. One of the colors elongates the room while the other retracts it. Therefore one may enter 2 sensorial experiences in one. This hybrid installation encourages hereby interaction and exchange between eachother.
2024
HEAD | Workshop Reality Shift : Crafting immersive environments
by Cadie Desbiens-Desmeules
Collaboration with Ares Pedroli, originally inspired by the theme of AI

UV Trap
This set-up is inspired by electrified bug traps. As people are moving in the room and getting closer to the walls they are triggering the sight and sound of an electric discharge, challenging them in the stepping out of it.
The interactive aspect comes from an electronic circuit composed of an ultrasonic range sensor (that registers distance informations) and 2 arduino boards. The lightning strikes were generated with Unreal Engine.
2024
HEAD | Mapping course
by Z1 Studio

ESCAPE
Escape is an audiovisual performance with generative visuals reacting to the movements of a dancer. This multi-sensory experience was exhibited at RXPKL gallery in Kuala Lumpur, Malaysia, in Autumn 2024.
As part of my summer internship at TYRELL STUDIO, I’ve worked on some parts of the project development, such as the stylistic research of the animations and their automation with Blueprints on Unreal Engine.
2024
TYRELL STUDIO | Internship as Unreal Engine Artist
Visuals by TYRELL Studio & Andrea Becze-Deák, Audio by Laurent Delforge of None Studios, Choreography by Ben Fury.
Photo credits : Saufi Nadzri
ALUM-HEAD
This commission was done for the Alumni Office of HEAD, for the 2025 Graduation Ceremony. I designed the wishcard congratulating students entering the Alumni network, and programmed a customization plateform linked to the card’s visual.
I chose to visualize it with fractals as they’re a great analogy for the continuous growth of our institution’s network. This customized visuals can be downloaded and added to the Alumnis profiles, representing their promotion year and degree.
2025
Commission for Alumni Office HEAD-Genève, University of Art and Design Geneva



LUMEN
– Diploma project
LUMEN is a multimedia interactive visual identity centered around the element of light and it’s properties.
LUMEN promotes a fictional light art festival, with a communication that itself plays with light. This campain includes reflective posters, projection mapping, an open-camera interactive website, iridescent stickers and a public OpenCall on it’s social platforms.
2025
HEAD | Bachelor in Visual Communication – Graphic Design, diploma project
Includes : TouchDesigner visuals, screen printing, motion, photography, mapping, web design…


NOCTALGIE.ch
Noctalgie is a website that draws awareness on the theme of light pollution. This project has been done with the expertise of Eric Achkar, ex-director of Geneva’s Astronomical Observatory, lecturer on light pollution and activist.
With it’s sober and whimsical design, Noctalgie tries to inform the swiss population on a very serious subject whilst playing on the nostalgy of our lost night skies.
2025
HEAD | Experimental Design course
Collaboration with Audrey Genoud and Kim Gyeongrae

Architektorum
Architektorum promotes a fictitious symposium that would be taking place at HEPIA (University of Architecture and Ingeneering of Geneva). Our code generates random assemblies of cubes and can be navigated in to find interesting compositions for an infinite amount of poster designs.
2024
HEAD | Generative Design course
by Annette Lenz, Pierre Rossel and Nicholas Baldran
Collaboration with Tamara Bakir


What do we eat in Hungary?
These website propotypes were created as two very distinctive visual worlds inspired by the same online article, listing Hungarian food recommendations. The first version is a game-like visual that enhances the notion of « discovering » a new culture, the second one is a real culinary « travel ». Designed on Figma.
2022
ECAL | Website prototyping course
by Romain Collaud
Excave
Contemplative animated VR video. Discovery of Blender and Unreal Engine.
2024
HEAD | VR course
by Claudy Ianonne.
Audiovisual experience.

Crystal clear
Visual experimentations made with TouchDesigner, interpreting 3D scans of objects with point clouds.
2024
Weltformat Festival | Workshop Animated posters with TouchDesigner
by Paulina Zybinska (Kratadata)